![]() I haven’t finished all the jobs in the neighborhood yet, so there might be enough of this to come. Sadly, this isn’t used as much as I’d like it to be – but I suppose if every house had furniture renovation, it would get to be a bit redundant. You can take an old piece that needs some love back to your workshop and make it shine again. There’s also a new renovating feature for furniture. I find this fun and freeing without the overwhelming feeling of having to sort through ALL of the content hoping to match the client’s need. You are given the choice from several couches that fit that theme, and of course the design options that the item presents. They present the theme to you, which offers several different design choices to select from.įor example, they may not know exactly what couch they want, but they have a theme in mind. The client has been inspired by an aesthetic and has an idea of how they want the room decorated in a roundabout theme. The new choice system in Luxury just feels better. Not a luxury kitchen, but I liked this flip. This was fun, but it also made me wonder about the choice I was not making. The previous DLC introduced a choice system where you decided the theme of an entire room between two options. I also like the choice system in this DLC. I’ve never run across a situation where I didn’t have the budget to finish a job 100%, but some of the requests here feel frivolous, which is fun! Of course, since this is the luxury DLC, everything here is pretty upscale and the folks who are moving into Moonrise Bay have enough cash to make jobs feel very flexible. You can tell that they also went out of their way to be inclusive about various ethnicity, which is nice. I also love the idea of the character artwork – it’s so, so much better than the serviceable but bland 3D rendered clients we’ve had up until this DLC. But I found myself a lot more motivated with this style of introduction for each job I needed to do. So there was always a reason we were called to fix and renovate for the client. ![]() We’d always gotten the backstory on each client – either through the mail or otherwise. Not only did the game offer bigger houses, more variety in layout, and much more content to decorate with, but it had some quality of life that I gave it some polish.įor one, your clients are now represented by lovely stylistic artwork and they are fully voice acted! I appreciated this so much as it helped to bring them to life and make their situation more realistic. When I got to the Luxury DLC, which is the newest content, I was pleasantly surprised at the changes to series. This seems to take a lot longer, so while I’ve done some house flipping, most of my focus has been on getting through the job content first. ![]() Once you’ve completed that to their liking, you can then re-purchase the house, do it up to your personal pleasure, and then flip it again. For the most part, I like to focus on the jobs where you have some guidance on what your clients want you to do with the place. Since I’d already done them once, it wasn’t too difficult to knock them out in a couple of play sessions, then I was on to new stuff. I’d completed all of the mail jobs last year, but for some reason, Steam couldn’t find those and I didn’t have the original save files. I had to reinstall House Flipper last month, and when I did, there was a Steam cloud syncing issue that set me back a good number of jobs and a few houses in HGTV. I also have a goal of making 100% on all jobs I do… and I’ve done well at this. Pets will be releasing in May, so I decided I wanted to put some time into the content I already have – namely finishing up the main jobs for the HGTV and Luxury DLC. Not to mention, it’s been confirmed that House Flipper 2 is in the works! It’s one that I’ve followed over the years, picking up the DLC as it’s come out, and I’m very much looking forward to the future Pets and Farming DLC. I first wrote about House Flipper back in 2020 as a game I really enjoyed.
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